FurniCategory.ts 1.3 Ko
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export class FurniCategory {
public static DEFAULT: number = 1;
public static WALL_PAPER: number = 2;
public static FLOOR: number = 3;
public static LANDSCAPE: number = 4;
public static POST_IT: number = 5;
public static POSTER: number = 6;
public static SOUND_SET: number = 7;
public static TRAX_SONG: number = 8;
public static PRESENT: number = 9;
public static ECOTRON_BOX: number = 10;
public static TROPHY: number = 11;
public static CREDIT_FURNI: number = 12;
public static PET_SHAMPOO: number = 13;
public static PET_CUSTOM_PART: number = 14;
public static PET_CUSTOM_PART_SHAMPOO: number = 15;
public static PET_SADDLE: number = 16;
public static GUILD_FURNI: number = 17;
public static GAME_FURNI: number = 18;
public static MONSTERPLANT_SEED: number = 19;
public static MONSTERPLANT_REVIVAL: number = 20;
public static MONSTERPLANT_REBREED: number = 21;
public static MONSTERPLANT_FERTILIZE: number = 22;
public static FIGURE_PURCHASABLE_SET: number = 23;
/** AIR class_1901: a wired furni chest (brown inventory overlay). */
public static FURNI_CHEST: number = 24;
/** AIR class_1901: a wired coins chest (gold inventory overlay). */
public static COINS_CHEST: number = 25;
}
