nitro-v36-with-renderer-v36
/
src /
components /
wired /
views /
triggers /
WiredTriggerDiceRolledView.tsx
WiredTriggerDiceRolledView.tsx 2 Ko
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import { FC, useEffect, useState } from 'react';
import { WiredFurniType } from '../../../../api';
import { Text } from '../../../../common';
import { useWired } from '../../../../hooks';
import { WiredTriggerBaseView } from './WiredTriggerBaseView';
import { Checkbox } from '../../../../common/Checkbox';
import { NumberInput } from '../../../../common/NumberInput';
import { NativeTextTree } from '../../../../common/native-text/NativeTextTree';
export const WiredTriggerDiceRolledView: FC<{}> = () =>
{
const { trigger = null, setIntParams = null } = useWired();
const [ matchEnabled, setMatchEnabled ] = useState(false);
const [ requiredValue, setRequiredValue ] = useState(0);
useEffect(() =>
{
if(!trigger) return;
const value = ((trigger.intData?.length ?? 0) > 0) ? trigger.intData[0] : 0;
setMatchEnabled(value > 0);
setRequiredValue(value);
}, [ trigger ]);
const save = () => setIntParams([ matchEnabled ? Math.max(0, requiredValue) : 0 ]);
return (
<NativeTextTree>
<WiredTriggerBaseView hasSpecialInput={ true } requiresFurni={ WiredFurniType.STUFF_SELECTION_OPTION_NONE } save={ save }>
<div className="flex flex-col gap-1">
<Text bold>Dice rolled</Text>
<Text small>Fires when a dice is rolled. Leave unchecked to match any value.</Text>
<div className="flex items-center gap-1">
<Checkbox checked={ matchEnabled } id="diceMatchEnabled" onCheckedChange={(nextChecked) => setMatchEnabled(nextChecked)} />
<Text>Only a specific rolled value</Text>
</div>
{ matchEnabled &&
<NumberInput className="form-control form-control-sm" min={ 1 } value={ requiredValue } onChange={ event => setRequiredValue(parseInt(event.target.value, 10) || 0) } /> }
</div>
</WiredTriggerBaseView>
</NativeTextTree>
);
};
