nitro-v36-with-renderer-v36
/
src /
components /
room /
widgets /
wired-fx /
WiredVariableFxView.tsx
WiredVariableFxView.tsx 637 o
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import { FC } from 'react';
import { useRoom, useWiredVariableFxEvents, useWiredVariableFxRoomDrawing } from '../../../../hooks';
/**
* The room's wired variable fx (health points, progress, levels, status and boss bars, numbers).
* Nothing is drawn here: the room renderer stacks them as sprites over the avatars and furni
* holding the variables, as AIR does; this feeds it from the four fx packets.
*/
export const WiredVariableFxView: FC<{}> = () => {
const { roomSession = null } = useRoom();
useWiredVariableFxEvents();
useWiredVariableFxRoomDrawing(roomSession ? roomSession.roomId : null);
return null;
};
