WiredClockFurni.ts 422 o
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/**
* The furni the clock wired (clock trigger, counter time condition, control and adjust clock) can pick:
* the game counter. The client's furnidata has no interaction type, so the counter's furni names count
* too (wf_upcounter1, wf_upcounter2, ...); the emulator checks the interaction itself.
*/
export const WIRED_CLOCK_FURNI_TYPES = ['game_upcounter', 'wf_upcounter*', 'wf_game_upcounter*', 'game_upcounter*'];
