WiredActionLayoutCode.ts 4.6 Ko
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/**
* Official action codes (AIR ActionTypeCodes, build WIN63-202610131318). Codes from 1000 up are our
* own actions: 1000 plus the code they had before the official table, so they stay traceable.
*/
export class WiredActionLayoutCode {
public static TOGGLE_FURNI_STATE: number = 0;
public static RESET: number = 1;
public static SET_FURNI_STATE: number = 3;
public static MOVE_FURNI: number = 4;
public static GIVE_SCORE: number = 6;
public static CHAT: number = 7;
public static TELEPORT: number = 8;
public static JOIN_TEAM: number = 9;
public static LEAVE_TEAM: number = 10;
public static CHASE: number = 11;
public static FLEE: number = 12;
public static MOVE_AND_ROTATE_FURNI: number = 13;
public static GIVE_SCORE_TO_PREDEFINED_TEAM: number = 14;
public static TOGGLE_TO_RANDOM_STATE: number = 15;
public static MOVE_FURNI_TO: number = 16;
public static GIVE_REWARD: number = 17;
public static CALL_ANOTHER_STACK: number = 18;
public static KICK_FROM_ROOM: number = 19;
public static MUTE_USER: number = 20;
public static BOT_TELEPORT: number = 21;
public static BOT_MOVE: number = 22;
public static BOT_TALK: number = 23;
public static BOT_GIVE_HAND_ITEM: number = 24;
public static BOT_FOLLOW_AVATAR: number = 25;
public static BOT_CHANGE_FIGURE: number = 26;
public static BOT_TALK_DIRECT_TO_AVTR: number = 27;
public static CONTROL_CLOCK: number = 28;
public static SET_ALTITUDE: number = 29;
public static SEND_SIGNAL: number = 30;
public static FREEZE: number = 31;
public static UNFREEZE: number = 32;
public static RELATIVE_MOVE: number = 33;
public static FURNI_TO_FURNI: number = 34;
public static FURNI_TO_USER: number = 35;
public static NEG_CALL_ANOTHER_STACK: number = 36;
public static NEG_SEND_SIGNAL: number = 37;
public static ADJUST_CLOCK: number = 38;
public static GIVE_VARIABLE: number = 39;
public static REMOVE_VARIABLE: number = 40;
public static CHANGE_VARIABLE_VALUE: number = 41;
public static MOVE_ROTATE_USER: number = 42;
public static USER_TO_FURNI: number = 43;
public static TELEPORT_TO_ROOM: number = 44;
public static GIVE_CURRENCY_FROM_CHEST: number = 45;
public static GIVE_FURNI_FROM_CHEST: number = 46;
public static INIT_TRANSACTION: number = 47;
public static CANCEL_TRANSACTION: number = 48;
public static WRITE_TO_LOGS: number = 49;
/** AIR's negative code of Write to Logs; AIR ActionTypes.getByCode opens the same editor for it. */
public static WRITE_TO_LOGS_NEGATIVE: number = 50;
public static PROGRESS_ACHIEVEMENT: number = 51;
/** Official give effect (wf_act_give_effect). */
public static EFFECT_ID: number = 52;
public static OVERRIDE_HEIGHT: number = 53;
public static CLICK_SETTINGS: number = 54;
public static PLACE_FURNI: number = 55;
public static REMOVE_FURNI: number = 56;
public static MOVE_FURNI_AS_GROUP: number = 57;
public static PROGRESS_REWARD_TRACK: number = 58;
public static RESET_REWARD_TRACK: number = 59;
public static CHANGE_OPACITY: number = 61;
public static SET_FURNI_HIGHLIGHT: number = 62;
/** Official WIRED Link actions. */
public static SEND_LINK_MESSAGE: number = 63;
public static SEND_LINK_DATAFRAME: number = 64;
// Ours.
public static SET_ROLLER_SPEED: number = 1088;
public static BOT_DANCE: number = 1089;
public static GIVE_POINTS_TYPE: number = 1090;
public static GIVE_OR_TAKE_FURNI: number = 1091;
public static PLAY_YOUTUBE: number = 1092;
public static QUICK_BOPPER: number = 1093;
public static SET_ROOM_AD: number = 1094;
public static WALK_TO_FURNI: number = 1115;
public static USER_TARGET: number = 1116;
public static MOVE_USER_TILES: number = 1117;
public static EFFECT_AMOUNT: number = 1118;
public static EFFECT_BADGE: number = 1119;
public static EFFECT_TAG: number = 1120;
public static EFFECT_MESSAGE: number = 1122;
public static EFFECT_TEXT: number = 1123;
public static ALL_USERS_LEAVE_TEAM: number = 1124;
public static MODIFY_ARRAY: number = 1126;
/** Ours (wf_act_move_group_step): the selected furni step one tile in a compass direction. */
public static MOVE_FURNI_GROUP_STEP: number = 1154;
/** Ours (wf_act_spawn_furni): mint a new furni by base item id. */
public static SPAWN_FURNI: number = 1155;
/** Ours (wf_act_pickup_furni): pick the furni up into its owner's inventory. */
public static PICKUP_FURNI: number = 1156;
/** Ours (wf_act_give_handitem): it shared the official give effect's code (52). */
public static GIVE_HAND_ITEM: number = 1157;
}
